![]() ![]() ![]() Private Division also directed players curious or confused about the state of development to its pre-release and launch day notes for examples of the known bugs and performance issues in KSP2's first early access release. We’re incredibly appreciative of the community’s patience and have been moved by all of the supportive comments we’ve seen on Discord, the forums, the subreddit, and Steam." "The community is running into bugs and performance issues, some of which we were already working on fixes for, and some new ones that we were not yet aware of but are now actively working on fixes for. "We’ve already seen a rapid increase in our ability to test implemented features and adjust how we prioritize things based on feedback from the community, and that’s just within 4 days of launch!," they said. Players are also finding other breadcrumbs, and we’re super excited to share about those when the time is right, but we don’t want to spoil anything!"įor their part, Private Division seems genuinely grateful for all the fan feedback, some of which is quite extensive-like a huge open letter (opens in new tab) signed by dozens of Kerbal Space Program modders. Private Division did not confirm explicitly that these datamined features are in development, but the publisher did generally respond to what the community had discovered: "What players are uncovering is the evidence and affirmation of the immense amount of work that has gone on under the hood to set Kerbal Space Program 2 up for the new features coming in early access, such as colonies, interstellar travel, and eventually multiplayer. ![]() modding API, multiplayer synchronization code, colony management and supply route setup, research, aero heating" and more among the code. One dataminer reported (opens in new tab) finding "most of a. These flames were fanned for some, dampened for others, by the information that dataminers and modders started finding inside KSP2's code. Some players blamed this on the decision to launch the game into early access, theorizing that it was a corporate decision by publisher Private Division after a change of studios and three years of delays. ![]()
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